About

About

About

‎‎I'm Nkiru a senior product designer who gets excited about why people come back, and why they don't..

‎‎I'm Nkiru a senior product designer who gets excited about why people come back, and why they don't..

‎‎I'm Nkiru a senior product designer who gets excited about why people come back, and why they don't..

I've worked on teams of two and teams of twenty, across five cities and as many markets. I've had rich research to lean on, and I've had to make smart calls on thin data. I've worked inside strict component libraries and I've built design systems from scratch. What stays constant is the part I love most: digging into a complex problem, collaborating with people smarter than me, and shipping things that genuinely improve someone's day.

I've worked on teams of two and teams of twenty, across five cities and as many markets. I've had rich research to lean on, and I've had to make smart calls on thin data. I've worked inside strict component libraries and I've built design systems from scratch. What stays constant is the part I love most: digging into a complex problem, collaborating with people smarter than me, and shipping things that genuinely improve someone's day.

a man (it's me)
it's me

When I'm not designing, I'm usually working out why one product makes you feel accomplished and another makes you feel nagged, then writing about it. Usually with too much coffee.

When I'm not designing, I'm usually working out why one product makes you feel accomplished and another makes you feel nagged, then writing about it. Usually with too much coffee.

Nkiru

Starting with why, not what

Before jumping into wireframes, I want to understand what problem we're actually solving. Sometimes the thing people ask for isn't the thing they need. My favorite projects start with good questions and end with solutions that feel obvious in hindsight.

think first, draw later.
no perfect world here!

Designing for real constraints

Perfect conditions don't exist. Budgets are tight, timelines are aggressive, legacy systems are messy, and sometimes you just can't talk to users directly. I'm comfortable making smart decisions with imperfect information and finding creative solutions within real limitations.

Collaboration over hero design

The best work happens when designers, engineers, and product folks are actually talking to each other, not throwing things over the wall. I genuinely enjoy the back-and-forth of figuring out what's possible, what's practical, and what's going to create the most value.

we, not me.
details build trust.

Making the invisible visible

Some of the most impactful design work isn't flashy, it's the progress indicator that keeps people oriented, the auto-save that prevents panic, the validation message that actually helps instead of just saying 'error.' These details build trust.

My story

Let's Talk

Let's Talk

Let's Talk

I'm a growth / senior product designer. I design the behaviour, build the system that repeats it, and prove it worked.

I'm a growth / senior product designer. I design the behaviour, build the system that repeats it, and prove it worked.

Bart Spangenberg

Bart Spangenberg

Nkiru consistently demonstrated strong ownership and commitment in her work. She played an important role in designing and improving user experiences across our web and mobile platforms, contributing to both product quality and user satisfaction.

Nkiru consistently demonstrated strong ownership and commitment in her work. She played an important role in designing and improving user experiences across our web and mobile platforms, contributing to both product quality and user satisfaction.

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